|
|
"Severi Salminen" <sev### [at] NOT_THISsibafi> wrote in message
news:3fcc69d5$1@news.povray.org...
> Hi again! (Maybe I should move to noob forum...)
>
> Well, I tried to do dust by adding density statement to
> media/scattering. I did:
>
> box {
> <-100,-100,-100>, <100,100,100>
> pigment {checker rgb 1, rgb 0}
> interior {
> media {
> scattering {
> 1, rgb 0.2
> }
> density {
> bozo
IIRC you need to specify a color map for bozo - something like
density {
bozo
color_map{
[0 White]
[1 Black]
}
}
Also, iirc, one of the other patterns is identical to bozo, but doesn't have the
assoc. color map problem - spotted or leopard iirc.
Post a reply to this message
|
|