POV-Ray : Newsgroups : povray.general : Density, bozo and odd colors : Re: Density, bozo and odd colors Server Time
4 Nov 2024 13:04:27 EST (-0500)
  Re: Density, bozo and odd colors  
From: Tom Melly
Date: 2 Dec 2003 07:45:05
Message: <3fcc8951@news.povray.org>
"Severi Salminen" <sev### [at] NOT_THISsibafi> wrote in message
news:3fcc69d5$1@news.povray.org...
> Hi again! (Maybe I should move to noob forum...)
>
> Well, I tried to do dust by adding density statement to
> media/scattering. I did:
>
> box {
>      <-100,-100,-100>, <100,100,100>
>      pigment {checker rgb 1, rgb 0}
>      interior {
>          media {
>              scattering {
>                  1, rgb 0.2
>              }
>              density {
>                  bozo

IIRC you need to specify a color map for bozo - something like

             density {
                 bozo
                 color_map{
                  [0 White]
                  [1 Black]
                 }
             }

Also, iirc, one of the other patterns is identical to bozo, but doesn't have the
assoc. color map problem - spotted or leopard iirc.


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